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Hi, I've purchased this but this is not working in VR, i can see the chaperone only from left eye. There is a fix for this?
also commenting this lines the problem of the switch persists. If I try to swap the scenarios, or just the presets inside the same scenario in...
Hi, I've purchased the assets and i'm trying to switch lightmaps with also lighjtprobes created with magic light probes. After the bake of the two...
Hi, It Is possible using Fianl Ik And puppetMaster to achieve an enemy that can be pushed back when near? I've tried with puppetmaster but also...
thanks joepadmiraal, I have another question, it is possible to stream multiple video/audio stream at the same time using different cameras that...
this could be used to stream to a program in the local network? I need to save the streamed video and audio file locally to a file. I can program...
@rickomax seems that you stoped the upport for this product? I need to load the assets ina an async way and seems that trilib is not doing this...
I'm using Trilib 2 to load models and i get frezzes when the model load, investigating seems that the load happens on the main thread, so i found...
I'm also having trouble, if i put the unity directional light set as mixeed with the bakery directioanl light and set the render mode as...
Thanks for the answer @guycalledfrank So the mixed mode needs also a direction light from unity on the same object where is placed the bakery...
I've purchased the asset to bake the lightmap on prefabs thta twill be downloaded at runtime and laoded form assetbundles. I've put the light in...
I'm using Mesh Baker,for merging different meshes from a modular asset. The merge end fine but the resulting object have the textures duplicated...
Hi, we are not using single pass instanced, hust single pass. the effect is unusable. current settings is camera in deferred, and single pass. if...
Hi, I'm testing the assets with VR in single pass, but i'm having weird artifacts, and the left and right eyes see different occlusion images,...
Hi @kophax, I'm struggling with this same problem, and seems you have found a solution. I've used your script and the additive scene is loading...