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Thanks a lot for your WebGPU inspector Brendan! https://github.com/brendan-duncan/webgpu_inspector?tab=readme-ov-file
Thanks.
Nice! What is the performance with physics ON, so the pedestirans do not overlap like in the video? (I guess you would let them overlap out of the...
Just announced at Unite 2023: Unity 6 (2024) will be supporting WebGPU ('early access' support) Blog:...
The same Jason Booth made a good blog on branching: https://medium.com/@jasonbooth_86226/branching-on-a-gpu-18bfc83694f2 Thank you @bgolus , so...
Yes. Thanks for the useful reminder: system are now always updated, thus it is the opposite to the previous situation.
Looks like now one must use PostTransformMatrix instead, and choose well the TransformUsageFlags (here in my case Dynamic).
Entities are NOT needed: your solution works because it will add Collections in addition to a bunch of other packages If you don't want to use...
Using 2022.2, with DX12 installed in the Player Settings, and URP [ATTACH] and despite adding #pragma use_dxc (but I dont believe it would...
Thanks a lot; I saw PIX on some occasions, but never did look into it, so that reminder is welcome (and I didn't know about NSight). I definitely...
Very helpful and clear: thanks! But weird results on my side: degenerating triangles obviously works on a machine, and not at all on the other,...
It can take minutes in my project, even without burst ! It looks like, with code errors, it is stuck forever also... OK safe mode is made for...
Right on! It took me a while and quite some research to find your answer which is exactly what it was: silence mode on a laptop, overheating and...
I find simpler to do var vertices = new NativeArray<Vector3>(mesh.vertices, Allocator.TempJob).Reinterpret<float3>(); where mesh.vertices can by...
Yes definitely: I was thinking rendering only indeed while the "new" physics are also very valuable. Thanks.
Wow: probably the most useful post ever in this forum / thank you so much Sir dotmos for the incredible help ! Still need to figure out how to...
I am a true fan and user of DOTS, but here I have a dumb question: what would ECS bring to this case where pretty much all meshes appear different?
More info, self explanatory... https://forum.unity.com/threads/dots-and-2d-resurrection-of-tiny.1371474/#post-8645217
YES exactly
I understood in Laurent Gibert's (bonjour, Monsieur DOTS, et merci!) announcements that determinism across platforms is planned to be integrated...