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var property = m_TypesProperty.GetArrayElementAtIndex(index); var obj = property.objectReferenceValue as GameObject; scrollView.Add(new...
I use this: https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/UnityPhysicsSamples
Might be it will be usefull for some one: https://forum.unity.com/threads/how-to-rotate-around-localaxis.664753/ my solution looks like: float3...
I have a cube that rotated Z for 45 degrees and shift by X for -5f. I want to rotate it orbit like with lookAt around center of coordinates...
Thaks!!! It works now!
I use Unity 2019.3.0f3. When I choose "Convert and destroy" it does not copy MeshRenderer and copy only some of ther components... The first one...
What the component should I add to make it renderable?
I have an scene cube with Convert to Entity and Convert and inject GO I destroy it by using commandBuffer.DestroyEntity. It removes entity with...
See documentation on UpdateBefore/After...
try use .Schedule(this, inputDeps) this is your class extended from JobComponentSystem
Thank you, your question. It've moved me a bit forward. Bacause I don't have only three combos, but hundreds. My new sollution: NextGroup:...
Isn't it performance expensive to filter all Entities with data each frame? Do you have additional tag-components to highlight current "frame"...
I've thought to attach a tag component with an Integer index of a Group. But this follows to iterate all Entities each frame, to filter by this...
Thank you for reply. I understand from your post that ComboFoo is one of a combo tags that exists together with KeyPressChain on one Entity. I...
I've stuck with grouping combo operations in ECS. In OOP way I have a linked list, that contains array of buttons on each node those need to be...
Problem was: // go instance of GameObject go.AddComponent<ComponentA>(); // order is important go.AddComponent<GameObjectEntity>(); // wrong order...
"com.unity.entities": "0.0.12-preview.23" Situation has not changed. Second ComponentSystem always has empty each ComponentGroup in Tests with...
I have two ComponentSystems and I need to get the result of their interaction in a test. secondSystem.Update(); does not fire onUpdate, because...
Thank you, it works with 3.14 like in UE4 with 0.5(1.57). It is Sine certainly, Cosine works the same way and is different.
4. Set Cube in Shader Preview window and rotate, it render sphere also. [ATTACH]