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The new AppController.mm fixed my screen resoultion misreporting. Thanks. I would have to say this would warrant a new version immediate...
Misreporting of screen dimensions is related to an orientation bug discussed here...
Hello, I was wondering if someone else would verify that screen dimensions are misreported on iPhone4, iPod Touch4, and 3GS while in...
You just need to add a page of type HTML and then paste the appropriate code (from the default .html the web player build produces). Then in the...
Unity GUI stuff is drawn with 0,0 in the top left hand corner of the screen. The input for touch has 0,0 in the Lower left hand corner. So for...
Hello, I have a scene where I have some selectable objects. They are rendered in a camera layer at the default depth -1 with one camera. I...
Very Cool. Thank you for sharing your experience. I have need of just such a thing in the next couple of weeks.
int hSliderValue = 0.5 ; I assume you want this to be a float? and also GUISkin = myskin ; should be something like GUISkin myskin;...
Very vague question. What do you mean by delivering data via USB? You have a program running on a connected USB drive that Unity should connect...
You could increase the sphere's mass, increase gravity effect, decrease initial the force applied, add a resistant force to sphere if it is...
Just add an isJumping flag or something. Set that to true when player has jumped,and if the player isJumping, simply ignore the button, or...
Make sure the object that is falling incorrectly has set the rigidBody isKinematic flag to TRUE. Then gravity won't affect it. This is more...
Just a guess, but are you doing a LoadLevelAdditive or complete swap in for the incoming scene? Your problem might be related to having multiple...
With the code you posted you are spawning the object at exactly the same position and rotation of the object you click on. No need to create a...
From the Scripting Docs... OnMouseDown function requires a collider on your GameObject or that the object is a GUIElement. Do you have a...