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I am not in the China region. I am from Australia. I have seen some of the threads you are referring to but none of their solutions have worked...
Can someone clear this up for me please. I have recently been getting a "Trial Version" watermark in the bottom right of my game builds. I use the...
For those of you who are spectacle of why people don't just use the Character Controller, it may just be because they didn't like the feel of it....
if it's not to much to ask, could make a tutorial on how to do this cause I have know idea
The unity LWRP toon shader ([MEDIA]) works fine in the version they sent, but I can't get it to work with either HDRP or URP. I didn't really...
@Joachim_Ante I know this thread is SUPER old but I've just run into the exact same problem but, Apply() doesn't fix the issue. The image's...
ok. thx for the answer
Sorry if this isn't the right place to ask or whatever, but it seemed appropriate to me. Why can't you expose the Gradient property in the...
A lot
@yasirkula This plugin looks like just what I need. The only problem is I don't know how to start implementing it. All I need it to do is to allow...
Any tessellation yet?
@FimpossibleGames Hi me again. Your asset worked for a bit (not accurately mind you, but that would have been my fault), but I recently watched...
It worked thx
Just checked and the mesh for the Bear model I was using had disappeared. You need to reapply that. You will also have to reapply the Gravity...
Here's the link to the download: https://drive.google.com/file/d/1nt3pnCKwzichXtBeyx4S2DtG8CnsA9IJ/view?usp=sharing You may need to reapply some...
The object just falls through the ground. even though it has a box collider
@FimpossibleGames Sorry, I meant layer not tagged. I just don't know how to get the actual fitter to work now. Absolutely nothing happens on the...
@FimpossibleGames You have been very helpful thx. Sorry that I am a noob at using these sorts of unity assets. I am just trying to get the actual...
nvm. I found a solution. I just did this: fitter.RotationYAxis = lookCenter.rotation.y * 180; and it works fine. Don't know why it happens though.
@FimpossibleGames Not sure if this a problem with your code or just unity in general but do you know why this is happening? fitter.RotationYAxis =...