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This makes sense. Yea, we tried the tessellation but it didn't work out so well either. We'll have to try something else, it's a shame that the...
Thanks for your replies! I gave the border mip maps a try but they ended up giving me a black seam distortion. I ended up giving Amplify's...
Hello, I picked up amplify and am trying to use the parallax occlusion shader from the examples. I need to have multiple adjacent tiles with a...
Hello, I'm trying to find a solution to create depth in heightmaps. I've tried the URP parallax occlusion as well as custom one from the asset...