A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks! I've been able to download the project and will take a look. Please stay tuned.
@Hyp-X I worked on this issue, and wasn't able to reproduce it on my system with a provided version of the Fantasy Kingdom project. Any chanche...
rz_0lento, sorry for the confusion there. marcte_unity is the authority on things related to Shader Graph, and we got caught in a race condition...
This has been fixed in 2021.2.0a2 and in 2021.1.0b9. A fix for 2020.2 is pending and should be available soon. Please check the release notes.
We recently added support for that for our Vulkan graphics API for Quest. Which API were you attempting to use when things failed?
Are you still seeing these issues? If so, please consider opening a bug with a sample. The error you're seeing in the logcat I think is coming...
Hi Danjel, Are there any clues in the Unity Editor log? That sounds very much like a shader compilation issue, and there should be some error...
Have a look at this page which describes the shader macros we use to support Single-Pass Instancing (which also take care of all the other modes...
There are a few known issues with post-processing in URP version 7.1.8, which is the current version shipped with 2019.3. Version 7.2.0 of URP...
@petergraham003 You can use Vulkan and FFR with the XR Plugin system. You'll just need to set the foveation level using the adb command version....
I just noticed that myself :(. It should be in the next release of the Oculus XR Plugin. I'm verifying with our internal teams on when that'll...
@ROBYER1 and everybody else: With regards to the foveation post, using the XR Plugin for Oculus method is totally what you want to use in...
@equalsequals I've successfully used 8.0.0 with 2019.3.0f6, so no worries there. Also, please stick with 2019.3 for the time being. There are...
No. SRP 7.2.0 doesn't require upgrading the Unity Editor; it's purely package work. You should be able to just upgrade.
Yes; there are three ways that you can set the foveation level (in order of goodness): Through our XR Plugin for Oculus, there's a new API...
We've made a lot of progress on Vulkan, FFR, and multiview rendering in 2019.3. We're couching it as a preview at the moment as there are a few...
Hi @ROBYER1, we're working with Oculus to make FFR supported better for Unity's XR rendering. Currently, FFR only works when you render directly...
Currently, no, but it's in our plans. We're working with Oculus to expose the necessary data from their OVR plugin upstream so that we can apply...
As @fherbst correctly pointed out, FFR currently only works if the application renders directly into the eye textures — any rendering into an...
Thanks, @fherbst. Unfortunately, a regression with post-processing effects slipped by us on the way out. In particular, this will only occur on...