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What about making a canvas at your far plane/setting it at far plane through code and showing it on the canvas?
At the earliest Start, at that point everything is awake so you won't get any misses (as long as the component is actually there). If you can't do...
I don't think it really matters, as long as you don't use getcomponent over and over, in that case, create a variable of the component you're...
If I understand correct you're trying to grab values from another scene? That's simply not possible, you'll have to do something to make sure...
GetComponent is just a base function included in the UnityEngine library. You can achieve the very same without using GetComponent by doing...
if you want something like an actual teacher, you'll have to pay for it, if you're willing to do that I'm sure there are plenty of people around...
had this very same problem, you can 'fix' this by making your arrays nonreorderable. Obviously they can't be reordered when you do that, but you...
The scene has a lighting data asset, just no baked lighting and baked lighting shouldn't be necessary. I quote from the moderator "You do not need...
How about you stop pretending you know anything when you clearly don't. I have a post right here from a moderator stating you DO NOT need...
Well, the fact that it's working without one, makes me doubt your information. Also did some more testing and can confirm that it's not always...
If that is so, then please explain why I do get proper results when scene 2 is open and I make a build. If I really need a lightmap then that...
I'm not sure what's happening, from every source I can find this should be a known editor issue but shouldn't happen in build, but for me it's...
thanks works like a charm