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Weirdly I had the exact same problem but the opposite fixed it for me. I'd switched Cast Shadows off and had the strange Skybox issues. They...
Hello! I did indeed get this working in the URP by adding multiple materials to the one object. It feels hacky and is a lot more setup than the...
Thanks everyone for the replies! In the old standard renderer, the fur effect is achieved with the one multi-pass shader. I don't know for sure...
I have the same issue. I've written a simple fur shader that uses 12 passes of progressively alpha'ed geometry and I have no idea how I can port...
Hi. It's nearly half way through 2020, are there any further updates? Are we closer to having NavMeshComponents in the package manager? Has...
Hi! Not sure if I should have posted this issue here or in the WebGL forum but here goes - I'm using the asset bundle manager on WebGL. If I run...
Hello Dustin and thanks for this excellent plug-in. I've purchased it and integrated it into my project. PC / Mac standalone builds work fine....
There's no +1 or "like" button so I'll just manually type my support for this. :) Unity's base price is fine but their add-on price needs to be...
Hello from Disparity Games! The ever-beautiful and deadly clever Nicole Stark will be attending GDC this year for the first time. She should be...
Before you do anything else you should apply to be a registered developer with Sony / MS / Nintendo. The process takes time and the response is...
I cannot agree more. I have worked in the games industry for about 15 years now. 13 of those years was spent as an artist in various senior...
Thank you Tim C for that post. And thanks to your bosses for letting you make it! :) What I find most exciting and illuminating about the info...
I agree. From my perspective branching is a TERRIBLE idea. But I'm going to go out on a limb here and suggest that there are things going on that...
I believe there are two issues here - 1) Is Unity's mono runtime going to be updated with a garbage collector that resolves the current issues...
I'm just going to list people that I know personally working in the same city. This is Brisbane, Australia. It's a tiny city in a tiny country but...
An absolute crap-ton of marketing work. I think I read of a small-budget multiplayer game that recently ran free for a few months just to build...
Indeed. I tip my hat and open my wallet in Autodesk's general direction. I am pretty damn impressed that a company that size with such an...
Would love nested prefabs. The prefab system doesn't make a lot of sense without it.
An excellent question which I can happily answer "no". I would much prefer to be able to use the features we already have. I don't mind having to...
We're all about the polygons at Disparity but this plugin is still bloody impressive. What I like about this technique is how it's completely...