A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Another USD package could indeed cause this issue, for example if the PiXYZ USD package is installed along side the USD Unity SDK - they...
If this is for a one-off asset, you can unzip the .usdz file using any zip tool (7-zip, for example) and then just import the extracted usdc file.
Sorry for the delay - there is an active PR to address issues in URP, this should be fixed in the next release. The import process isn't likely...
@camta005 There will be a production ready solution for painting details on current terrain with custom ShaderGraph shaders in 2021.2 with HDRP...
If anyone ends up trying microsplat, I'd be interested to hear back how performance compares to Unity built-in terrain @Alixar thank you for...
Hey all, Apologies for the silence, this thread was just brought to my attention. The new Environment system is feature rich and won't...
Hey, I work on Unity terrain and yes, there are significant performance issues on mobile platforms which we are actively investigating. Some...
Check the USD Unity SDK text in the package manager, the last line indicates which version of USD libs are being used (the current release is...
If the camera was exported to the USD file, Unity should be able to import it.
iOS is not yet supported by the SDK. If you can provide the exported USDZ file that is not rendering correctly, we could take a look.
Other users have reported this, though we've not been able to reproduce the issue :/ If you are able to reproduce it, can you file a bug and a...
For USD APIs, openusd.org is the best source. Everything in the pxr namespace closely matches the original APIs provided by Pixar.
USD Unity SDK support is currently limited to Windows, Linux and macOS -- there currently is no Android or iOS build of the native libs, which is...
BTW, there is a long-running USD thread here with more users discussing USD: https://forum.unity.com/threads/usd-for-unity-updates.646645/
The current release of the USD Unity SDK has several limitations with material export. The latest development branch has several fixes, but URP...
@Blackshadow2k20 could you post a gif or video of the issue you are seeing?
OBJ files do not support animation. FBX, USD or Alembic would work, however. Animation export directly to USDZ is not yet supported.
Also, you may need to use ECB.ToConcurrent() to make a thread-safe version of it.
You must set the material import mode to "Preview Surface" after the initial import and then refresh. Have you already tried this? I would open a...
That all sounds correct, the current workflow is highly asset-centric, though it doesn't need to be. Would you mind opening a feature request on...