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Probably you need to use more the Unity Script reference. It helps if you want to understand how some code works and gives you an idea of where...
Try Famitracker: http://www.youtube.com/watch?v=ztGL9S6dI0w&feature=channel_video_title
http://www.youtube.com/watch?v=LoQHSEFmNt8 for wood...
I don't think you can... The shaders work different in the 2 programs... and i'm not aware of any way to do the same thing in both. You could try...
Have you tried project from view? Obviously you have to set the viewport first for optimal Unwrap
Hmm.... I don't know if you can create iTween paths on runtime... you should probably check that, and find a way to render the paths.
I was wondering the same thing. You can still see the tuts on youtube http://www.youtube.com/user/BurgZergArcade#g/a
Looks interesting... probably i'll use it. Thanks
As I understand GUI this happens by default with top-left corner. Since: // This draws a box of the size of the screen. function OnGUI() {...
Why don't you use Unity Answers?: http://answers.unity3d.com/index.html You might get different points of view on the same problem.
If I remember right he does something like this in the 5 tutorial (starting at 5)...
looks nice
looks nice. Do you have a DeviantArt account?
Just in case the other answers don't work. What I would - not the nicest but should work Create an Empty and move it at center // put the...
In fact Unity comes with some scripts one of them is Smooth Look At. So: - you create the pointer (GPS arrow, whatever) - put it as a child...
Famitracker is also an interesting software for that purpose http://www.youtube.com/user/8BitDanooct1?feature=watch#p/u/171/fuKceSByIhU
If you want something like Klonoa then it's a 2D Character and a 3D Environment so the character is drawn and textured to a plane and the rest is...
I think you need to change OnColliderHit for OnColliderStay The way I understand this... If you have a ball when the ball bounces Unity...
I think the official Unity Car tutorial has a rear view for the Player Car. You should check it out how they do it.
I think you need this the Screen.height and Screen.width reads the screen height and width