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Exactly the same problem here. I need literally the opposite ordering of what Vertical Layout Group does, as my objects need to be drawn last to...
Ah HAH. Yep, that would be what I was missing. Thanks!
Er, am I missing something, or is the TextMeshPro support completely broken? The prefab meant to show the TMP support off has 100% missing scripts...
I'm having the same issue. It's complaining about assets that literally no longer exist, because I deleted them, as though they're still there....
AH HAH! Found it myself. The answer is: ToMesh(). I needed to call mesh.ToMesh() before the Refresh(). THERE we go.
What this does is take a pair of edges, connect them, and shift the resultant edge inward opposite the edge normal by a set amount. Think of it as...
I'm using Cinemachine 2.1.10, so I do get the post-processing blend (I think?), and I'm using the state-based camera to blend between cameras...
Yeah, just another vote in favor of keeping this around. I can still download it, since I bought it - and thank goodness for that, didn't need it...
Yep, this also worked for me. I'm on 2017.4 LTS version and was having this issue, hadn't even moved to 2018. But I had just added PostProcessing...
(sorry if this was already asked) I have a situation where I need to make the ragdoll go into Kinematic mode for a while, animate it along a...
I ended up, yes, backing this up to maintaining a spawn pool of effects - so blood, or smoke, or whatever - and each of those effects, internally,...
Note that there IS another approach I could take. Maybe. I could build out a toroidally mapped array of blood particle meshes, and on particle...
I'm routing all of our "splatter" particle systems in through a centralized particle system. I have manually coded fake-emitters that make Emit()...
There is DEFINITE interest in mixing this with regular AA, yep, though I'm a little unclear how you'd be leveraging alpha-to-coverage for that (I...
Need beta testers? ;)
In addition to the IndexOutOfRange exception that hits when you try and set the deadzone directly on an axis, I'm not sure the gravity/sensitivity...
Make sure you're not making a transition from "Any State" to the animation. JUST drag the animation into the Animator. Like this:...
That left the project in a bad state, so, I wiped every single Prime31 plugin from my project, and redownloaded fresh copies direct from your...
I pressed the update button a few hours ago. It's as up to date as it's going to get. EDIT: (I bought the plugins direct from the Prime 31...
The demo scene provided has a StoreKitManager object with attached StoreKitManager component as part of the scene. That's what I was basing off...