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Each Object in Unity already has a unique instance id: https://docs.unity3d.com/ScriptReference/Object.GetInstanceID.html That might be all you need!
Afaik this would require a custom physics system.
Looks good so far. There are a lot of different options to move things. For example:...
Time.deltaTime and .fixedDeltaTime vary a lot so it won't help with synching music. You might find what you need in this thread:...
In your post you say your PCs can't run Unity, but in your signature it says the opposite :D Well anyways, YES you can definetly make a game...
From my few experiences with Bolt I wouldn't recommend it for learning code. Also it throws too many errors that I don't understand. Makes a lot...
For 2D collisions you need to use OnTriggerStay2D Edit: Also due to your description you probably want to use OnTriggerEnter2D instead, along...
If it should not be black or colored, how should it look then? Maybe you want to use a proper material or maybe shader to get it to look as...
Yea thx it's pretty neat.
Since you are probably setting the velocity in a Start() method you might want to reapply it after the knockback has finished. Also for explosions...
I still don't 100% understand your problem but it seems to me that...
Do you use windows 10? Does your color settings work for other windows? There is no reason why it should make an exception for the Unity window.
Depending on your project, this workaround may work for you. You could use white sprites like this [IMG] with a transparent background and use...
I guess we need to take a look at your code to provide help.
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneAsync.html If you want a more specific answer we need more...
I think the misunderstanding in this thread is that OP didn't know he can make a UI button without writing code.
You don't need a lot of code for this. https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-Button.html Simply create a UI button....
Thanks for clarification!
For example: float doubleTapTimer = 0f; float maxDoubleTapTime = .3f in Update(): doubleTapTimer += Time.deltaTime; if (doubleTapTimer <...
Is it intended that the option to chose between sprite variants only works for the first 3 points? If yes, why? :) Edit: Nevermind. This was a...