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Thanks Raoul, awesome support as usual. I’m using Unity 2021.3. I will check the recent posts. Regards PD: I’m logged with this account in my...
I have a scene with a 2x2 kilometer terrain where many interactable objects are instantiated, which have rigidbody, so batching is discarded....
Thank you very much Raoul, amazing helping as usual.
Thanks for answering James! Actually I have v3.3.b4. Maybe I have to update?
Hi Raoul, Is there a way to get the marker positions with their bezier control points through script? I can obtain spline iterated centers...
The fix number 2) solve the tunnel issue while the fix number 3) solve the outer curve terrain issue. Thank you very much for your help, amazing...
Hi again Raoul, I'm having some problems after playing with barriers and walls. I'm using v3.3 b4. There is a "strange" behaviour when using...
Thanks for answering. Finally I could achieve what I wanted. I modified the extremes of the guardrail mesh and saved a copy. Then created a prefab...
Hi Raoul, I have been using Easy Roads for just one month but it just enough time to see the infinite posibilites for creating any environment....
Bump
Thanks, I will go with mask layers then
I would need a camera to render only objects with material render queue <= 2000 (opaque). Is there a way to perform this? Thanks in advance
Hi guys, I’ve have been making F2P games since 2013 and still too many things to learn. Can you recommend a F2P game design book valid for...
Sorry, I logged with my personal account instead of work account. It’s the same guy here :D
Thank you very much for those detailed answers :) I will give a try to the LZ4 compression, seems better for memory usage, althogh file size is...
Using StaticBatchingUtility.Combine on car root works fine, I just move and rotate the car root parent so batching will not be affected (checked...
Many many thanks for your detailed answer, it helps me a lot to understand Unity under the hood. I will check the dynamic/static batching and the...
We are developing our next game and after some time we are in touch with 3D graphics again (last games developed are all 2D). Years ago using...
Please, could you give me more details about this? I have been looking for this all day but I am totally confused about what would be the best...