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Got latest version from Assets store, should it support multi-font feature? Without font tag it render text correctly [ATTACH]With font tag it...
Your scene 05 - Rope extensable, switch to coil less, then make segment with 1 m long and 1 joint. Rebuild rope, look at result, now run game and...
Plan A: Use segments. The join between segments is not necessary connected to kinematic or another body. We have just one rope, two ends of...
There is another question. With rope set to coil less, rope links are appearing above the virtual origin. How can this be prevented? Please watch...
Hello, Is there any way to setup rope with a variety of link lengths? Look at image below. There is an array LinkLengths, and appropriately at...
The lisp binding os fully workable. The game project in development. Lisp coroutines implementation is not based on C# coroutines at all.
Some time ago I had attempt to use Iron Scheme with Unity. There is post about Facilities for script languages, Scheme in particular No
The article describes the addition of a Scheme interpreter to the Unity3D game engine resulting in faster, more flexible and more reliable...
He should so much love mouse and drag&drop and hate keyboard for that ;)
Thanks.
Resolution of tree depends on size of it. I "seed" two trees: left 100% size and right 200%, my camera FOV 18%. Look the image - bigger tree has...
Thanks for reply :) But for performance reason i want to render billboards more closely then that. Currently Tree Detail Objects > Draw check box...
Hello, The resolution of tree's billboard looks to ugly for some of trees. [attach] Could it be resolved somehow? Thanks
Once, I need to remove all TreePrototypes which was not used. I did it with this script: using UnityEngine; using UnityEditor; using...
Hi friends, I know how workaround. But my point is: it is bad design decision if force me to workaround. Keep in mind that some of objects could...
It is awkward!
HiTertle Think about make scrollable and pannable are of node editor. It will be nicer to work with large project. See attachment. Also i...
As I can see: when terrain is selected (in the scene) and ProWorld has eanbled button Preview (red color) the terrain will be updated...
I want share here few extra nodes. It is not perfect and very dirty but maybe someone will find it useful. [attach] Other improvement of the...
There is another question. Look at this "steps" in the texture mapper. Can it be fixed? [attach] Oh. I found that after when I used Apply dialog...