A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You don't need a new enemy script, just take a look at Destroy in the Unity scripting reference, there's a way to delay the destroy in there.
Thanks for the tip, it worked like a charm. For some reason I thought I had the latest version of Unity, but it turned out I didn't.
I've submitted a couple apps into the Mac App Store that are up for sale already, but run into a weird rejection notice on my latest app. It was...
Update: I just tried updating to xcode 4.3 for lion and it's showing up again.
I'm hitting build and run in Unity for an update to my app, but when it opens in xcode the icon says "no image specified". I had not had that...
It keeps rolling until you get to that $250 mark.
Update: I can get my player to move left and right pretty well now, but I still can't seem to get it to move up and down. Here's my updated code:...
I'm working on a 2d game where the character is controlled by the accelerometer. It seems to work (kind of) but only sporadically. Can someone...
If you're going to try using a yield statement, you need to remove the first Application.LoadLevel and have only have one after your yield statement.
I'm trying to figure out how to use the scrollable containers and am running into some issues since I don't really know C. I got it working where...
@E-Samurai if I remember correctly that's how they did the videos. If you just follow the links in order that are given on the website you should...
I just have a quick question about support for scrollable containers. I saw there was a youtube video about this being possible, but don't see...
Yeah, I'm trying to port over the 2d Mario clone for practice, but I just can't seem to get this part working. It still works when I use it on the...
I'm trying to port a script over to ios from the webplayer version and I'm having an issue with my main player's animation. It's only displaying...
So, after a lot of searching and asking I did figure out why Mario isn't appearing for iOS just in case anyone else is trying to port. The largest...
It should be in a folder named "build" which is contained in whatever folder you built your application into from unity. So if you named the...
If you want it to just keep "boosting" every 5 seconds until they stop, you could use InvokeRepeating to invoke another function where it will...
The texture is a power of two, it's 4096x4096 in png format.
My character is a person with a sprite sheet animation. Everything else in the scene is showing up properly (trees, floor, sky, clouds, etc.),...