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There doesn't seem to be a [obvious] API to detect that a blend list has finished. My team wants to transition from a cinematic blend back to a...
Short answer. Indexed color assets, no Unity just converts those into other RGB formats. Longer answer, write an asset importer that converts...
Another solution seems to be changing cheetah's export scale to scale to 1x instead of exporting to 100x, but wouldn't that break exporting FBX...
The mesh scale difference between Cheetah JAS -> FBX is 0.01, and FBX -> Cheetah JAS is 100 When exporting using the "File > Export" the scale of...
Cinemachine's weaknesses are not really in that it lacks behaviors that make it like a real camera, and indeed it works pretty well for cutscenes....
I've been trying to combine the CinemachineFreeLook VirtualCamera with the Cinemachine collider extension to enhance the rig that came with the 3D...
I've taken the plunge to use cinemachine, and in a lot of ways it's nice to track the player and do physical object avoidance, but it is also...
I have been scratching my head a few days now trying to come up with a stable way to determine if an object was duplicated by the editor. It...
I gave some thought to the orientation problem and the most logical thing to do is to have a second identical freelook rig orbiting a standin for...
1)Bind mode is World 2)it was 1.3.3, but I just updated it to the latest 1.6.x and problem persists. 3)Here is the basic principle of doing a...
Hi Gregoryl, I've taken the time to look a little more into the cinemachine, and from what I understand the input values define a rotational...
It is using the classic input system's mouse movement, which returns the delta of the mouse.(The 3DGamekit Lite calls this axis CameraX and...
You would think it should be as easy as telling cinemachine to take the direction from the camera, but it doesn't seem to be. I've been having...
I've tried these steps and it doesn't seem to have correctly updated the rotation of the virtual camera. I am using the prebuilt rig which comes...