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There is no way this is a "Some people like it, some people hate it" scenario. This is a "Some people hate it, those that don't just don't...
Update on this. I was able to get the camera to play at its proper full resolution by setting the rectTransform to a 2:1 size, applying the webcam...
Feature needed.
Update on this: I emailed the creator of NatCam and asked him about listed Issue 1: "Just Use NatCam." He said that NatCam is specifically...
I'm currently creating an app that uses the feed from a C922 USB Webcam and I'm having a strange issue when applying it to a WebCamTexture. The...
Okay, update on this. I was saving out some more images and I noticed something. Check out the Windows UI icons above the red line. Definitely a...
This is almost certainly my graphics drivers, as I'm about 85% confident it only started occuring. I'm using Windows on a bootcamp-enabled Macbook...
I haven't checked it myself, but another dev has confirmed it shows up in both the editor and the build. The asset load takes a few seconds, to...
Looking at the steam OpenVR infrastructure, this seems to be referred to as the grid, and is part of the VR compositor. It doesn't seem to be...
Anyone have any information on the circular markings on the floor in the Vive environment? Every bit of research I try to do on it just brings me...
We're trying to speed up our current importing process for a project that requires importing massive amounts of FBXs with included animations. One...
Found something out. If you go into the Xcode build and do a search for FullScreenVideoPlayer.mm, it specifically uses AVPlayer on iOS 8 and up....
I'm using Unity Professional 5.3.1f1. I'm having no trouble using PlayFullScreenMovie on Android, and on iOS devices with iOS versions under 8....
In the Prime31 etcetera plugin, there is a way to disable touches outside the window (leaving only the option to press the provided buttons) on...
I opened a project that was using this plugin which worked has always fine. It was last opened in Unity 5.1. I opened it in 5.3, and now the...
I'm trying to proportionately scale a rawImage to match the device height no matter the device, so I thought setting it's rectTransform sizedelta...
Yeah, everything is frame based. I'll keep override controllers in mind when I need a 3d character to smooth transition though. I've never looked...
So say I'm making a game with a 2d character and this character has a number of weapons available. Each weapon has its own set of animations,...
I began work on an automated content updating system for a video kiosk app I programmed; something that will replace old videos with new videos...
I have a collection of buttons. I wanted these buttons to behave with the following rules: 1. Each button corresponds to a video which plays when...