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Hi, My game has a 3rd person camera, but I have this other camera that I want to activate when the player wants to look around. This camera is...
ah no worries, thanks for the help in any case. I found the problem the UI cam scale was set to 0
Hey, thanks for jumping in. The picture won't add much because they look fine in the editor, the problem only happens in the headset. I have some...
Just to add that I found out that If I put a solid background UI image so the 3d world is not visible the problems goes away, so it seems to be a...
I have an UI in the game, using a Canvas set to World Space, it doesn't matter if I move the UI camera further back or if I play with the scaling...
I'm creating this VR game for PC and everything works more or less fine, except for the UI. It seems the UI is rendered at higher resolution on...
Hi :), one question. Is there any way to modify the values of the LocalPropSet through a script before the dungeon is generated? Depending on...
Hi, I'm using the InputMapper and I don't want the users to be able to assign axis to buttons, Is there a setting similar to...
Hi, I have two different fonts, one for standard ascii characters and another one for Japanese characters. Then I also have a Sprite Asset with...
Hi, I'm using the InputMapper and I don't want the users to be able to assign buttons to full axis, I have set allowButtonsOnFullAxisAssignment...
Hi, I have noticed this issue in one of my generated dungeons. Rooms a2 and b1 are logically connected but not physically. [IMG] -b2 and b1...
I see this is still repro and the bug https://issuetracker.unity3d.com/issues/settargetbuffers-plus-rendertextures-dont-work-with-deferred-shading...
hey, thanks again for the reply. Yeah, something like that. Originaly I had everything (background and characters) rendered to a low resolution...
hey kggalla, many thanks for the reply! I thought render textures could store depth information too. I have tried to set the depthbuffer of the...
Hi, I have a base camera that renders to a texture, with the clearing flag set to skybox and a depth of 0, then I have another camera with the...
Hi, I don't know what setting I have modified but all of a sudden all my Text UI Elements only display the first word. I'm on Unity 2021.3.11f1...
Hi, I'm working on a input rebinding option using the SimpleControlRemapping at the starting point. It works for the most part, I see the changes...
Hi, I have this shader that discards some pixels based on the alpha chanel of the color vertex. I would like however to still cast shadow for...
Hi, I have this discrepancy when calling player.GetAxis for a gamepad, values for the horizontal and vertical axis return 1/-1 nearly all the...
Hi, I have this starting room that has 4 doors, I would like to generate a different dungeon starting on each door and then connect the beginning...