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All is good, no need to apologize for a late reply! As for why I wanted to keep the .asset file, I assumed it was the workflow needed for making...
Hello again, I had another question concerning how uModeler creates and saves Static Meshes. Specifically, I notice when I save a uMod object's...
I think entering a scale factor would indeed be a nice alternative!
Is there a precise method for scaling uModeler objects or faces? I appreciate the ability to be precise when extruding an edge or geometry face...
I'm wondering if there is any work around for Shader Graph 5.x?