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Please post your values for vars with these kind of questions. It's a bit of a guesswork otherwise. It does work. Even with 1/4 which results in...
Ok, it is not impossible. For whoever needs it in the future there is a hack with synchronization context replacement. Code can be found here:...
If I could propagate async to the top, I could just keep the vanilla async task I have run my tests with, but rewriting a whole project to be...
Not sure how this supposed to help. It seems like the same as starting a coroutine, no? Mesh LoadGLTF(string path) { Mesh mesh =...
Hi, I am trying to load glb files with the gltfFast package. It is all written in an async way (async Task<bool> LoadFile()) which is usually...
Oh, right, that makes sense now. For some reason thought alpha blending is commutative within the same mesh, but why would it be... thanks for...
Oh yes, that works. Thanks! I thought it's a very straightforward task. Just check the polygons normal and then blend whatever there is on the...
Hi, my model consists of 2 layers. Normals pointing out on the outer layer and in on the inner layer. I use simple URP one color transparent lit...
The problem is I don't allocate anything anymore. Allocations stay at default <300B. Yea, will have to check out profilers and info on GC, thx.
The GC performance does not degrade with creation of large Vector3, float, or bool arrays. Also it's not a game but a 3d reconstruction of the...
Performance does not matter, as long as I understand what is happening and why, but I still don't completely. I tested with a new project and the...
Oh, I feel a bit stupid now. It's not the grid, but an array of empty gameobjects that I use for testing. The code is literally: int len =...
Hi, I am seeing a weird behavior and don't understand if that is normal. I have a cubic voxel grid, which is an object with 2 bool arrays, 1 float...
Yes, it happened on Optix7 and I only tried it to see if the denoiser was the problem, with Intel it does not happen. Also, checked out the latest...
I also get blue, or purple without any missing shaders, but in lit areas with optix denoiser. I believe it comes from negative intensity values of...
Hi, having black and white lines that come from the boundaries on the lightmap islands. Probably a newbie question, but how do I tackle these?...
This thread now appears first in the search, but there is an answer here already: https://forum.unity.com/threads/how-do-i-get-rid-of-this.1056830/
Hi, whenever I click on a project in the hub nothing happens, no errors, no popups, no new processes in the task manager, no new log lines. Just...
Having the same symptoms on Win10. No reaction after clicking the project in the hub. Was all good just this morning, pc crashed, restarted and...