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Hello, I add a video player in my loading screen. Then I can play some video in load time to distract the user. But when a scene is loading,...
Thanks for your answer. I don't really understand when the OnDisable() is call on an EditorWindow. I try what you suggest, and OnDisable() or...
Hello guys, I got a strange behavior on Unity 2019.3.17f1. Inside an EditorWindow inherit class, I subscribe to SceneView.duringSceneGui inside...
Same problem here. I use the uncompress flag. But it doesn't work. But it is weird because it work well the last 3 months... The only difference...
Ok thanks Raoul :)
Hi Raoul, We have a lot of sideobject on our project. We want to manage wich sideobject cast shadow, how can we do that if our sideobject is not...
Hi Raoul, Yes it is exactly the problem, we cannot keep connection between road/junction across different scene. Anyway we have to build a...
I do exactly the same steps. But I don't take all the roads. If you take only the half of the road you lose the connection with the junction. So...
Hi Raoul, Yes it is the case. The connection is not back in any case.
Hi Raoul, Thanks for the answer. We try to work with only one road network, and drag roads and crossing out of the road network. But when we move...
Hi Raoul, We're using EasyRoads for a few month now. The project we're working on is now very big, enough than we have to work with 4...
Yes, my problem is more on merging multiple RoadNetwork than spliting them :) I found a way to merge the RoadNetwork of 2 scenes by moving the...
Hello raoul, There is anyway to use easyroad on multiple scene ? On my project I split the world in many scene to improve editor performance,...
Hi Raoul, Thanks for the fix, any idea when it comes live ? On the same subject, it is possible to keep the layer settings of the original...
Hi everyone, I create some sideobjects on my road, the mesh of the sideobject are combine. On my the MeshRenderer of the Source Object I disable...
Hi Raoul, The way you describe it. When we press Apply and ask to refresh the scene instances of our custom prefab. We have a large map (about...
Hi Raoul, thanks for your answer, We try this process to update the prefab instance, it works but that break all the connections of the instance...
@raoul I got a question about the "Refresh instance" button on the inspector of custom prefab, how to use it ? It seems to be disable. And how it...
Thanks for your feedback Raoul, Any ETA for this 3.2 ? :) Because I built a large system on top on easy roads to include path on custom prefab...
Hello protopop, I'm actually working on a IA system from the Roads Network of EasyRoads. To Generate path on the roads my approach was to define...