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Hey, Thanks for the link, however that does not work for me at all. For now I've added a second NavMeshSurface with a flying area, that ignores...
Greetings, This question is quite weird to phrase properly. Basically I would like to get the areas around obstacles that are cut from the...
Hey! Managed to get this working with the help of Aras from Unity. Checked into the project for the Unity Recorder, where they do just...
The reason I do not want a reference to the camera is simply because I want to render what is on the screen and NOT what each camera sees. This...
Hey everyone! I've been searching far and wide for this and haven't found a single post on something like this. Here's what I'm trying to...
What about the UI? How do you make it render at a higher resolution? Does the dynamic scaling not affect the UI?
@DavidSWu Could you break that down a bit(with some code if possible)? Trying to achieve the same thing but can't seem to find any info.
Anyone? :)
Hey, This might be a bit of a dumb question but does anyone know how well is Unity's compression when it comes to ScriptableObjects? Size of a...
Hey everyone, I've found myself in a pickle. It seems that creating a prefab fails and I am not sure why. I can't seem to find this error...
Hey everyone, I am currently working on a level editor for our next game and am looking for inspiration. I would love to see the best, the...
Hey everyone, I have the following issue to tackle. Basically I want to have the user import a mesh into the project and be presented with a...