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I am using a 1920x1080 monitor and in my project the resolution is set to 1920x1080 with 1 in Scale on the slider found in the Game view. These...
Just found the error. Was just me being stupid. There was a typo in the tag. (Plaeyr instead of Player).
Hmm, it does actually hit the player sometimes if you stand in certain spots but most of the time the raycast seems to hit the floor or random...
Already tried. There is nothing inside of the "hit" variable even after the first if statement.
I am currently fixing the last part of an enemy AI so it won't try to shoot the player through walls. I have attempted to do this by having a...
private void OnGUI(){ EditorGUILayout.Propertyfield("PUT DICTIONARY HERE?") } Basically what I want to do is that I want to use a OnGUI...
Hello! Just wondering if I can use this in a Custom UI to display a dictionary? Might sound like a dumb question, I am relatively new to programming.