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I'm late to the party but I totally agree. Or at least open the file explorer to let me rename the terrain data and choose where I want to save...
Same here. In both 2020.1.2f1 and 2020.1.8f1. Must be just a temporary bug on Unity's side if we're all having the same issue.
Is there an option somewhere in the editor to enable an unsaved changes prompt before closing? I've accidentally closed the editor with unsaved...
Guistitia's answer should work, but also make sure that the blue z-axis is pointing in the forward direction on your AI game object. It sounds...
I might be wrong, but if you want to execute a list of IEnumerators waiting for each one to complete before moving to the next, couldn't you just...
Which version of Visual Studio are you using? I had tons of trouble with 2017 not linking to the editor, but I haven't had any trouble with 2019.
No problem, glad it's working!
That should work. I've done that many times and never had an issue. Are they not running at all or are they just starting and then immediately...
I think this line is your problem: rb.AddForce(Vector3.forward*25*speed); You're moving your AI in the world's forward direction which won't...
Update: this is a known bug. It's been fixed but the fix doesn't affect already existing states, only new ones. You need to open the animator...
This fixed the issue, thanks. Very important to uncheck 'Always use this app to open .controller files' when opening in notepad, otherwise the...
I'm having this problem too. Any new states I create show up fine but most preexisting states/blend trees/transitions, especially inside...
I'm having the same issue. I'd say at least 75% of my states don't show anything in the inspector. There doesn't seem to be any pattern to which...