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No I turned it off so so I wouldn't have the jitter when using FreeLook without Noise
My bad didn't explain it fully. I'm following the rigidbody object with CinemachineFreeLook. The brain uses FixedUpdate, and when I use noise in...
Thanks for this thread - I had the same issue and after setting the brain to fixed update with rigidbody interpolation turned off, the jitter was...
I created a vehicle based on the Vehicle Tools provided by Unity. However I noticed that there is notieceable jitter when there are slight changes...