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Hello there, both in my hobby project and my project at work we have encapsulated Debug.Log/ Debug.LogError etc. in a seperate class to have...
Ah from testing it I see my missunderstanding, what I thougth widht/height would mean is the that they would both be used as forced restrictions...
Interesting, i did not hear of that function before. Sadly I dont seem to find any good documentation on it nor does Riders decompiled code help...
Yes that is what I was trying to say with my Post. I pointed it out because from my point of view the expected behaviour of using...
I might be missreading but the OnPreRenderCanvas call is aborted of the object never called Awake before if (!m_isAwake || (this.IsActive() ==...