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Hi there! I am currently working on an importer for animations from CAD software that stores positions and rotations (Euler) in world space. But...
After the free look camera and the 3rd person camera do not achieve the desired result I wanted to ask here what I have to modify so that the...
Yes but it then you need to import it every time from scratch. That is the thing that i want to avoid.
Hi all, i have a simple problem / feature request. My current package depends on the YamlDotNet library and because I'm using the new package...
Hi all, is it possible to get the monitor name or at least the adapter id (i.e. \\DISPLAY1) from the Display class? This is needed for a multi...
Unfortunately CollisionShape.Margin (0.5 and 0.1) has no effect. I still have the same problem. I scaled up the collision mesh by 2 to see if it...
Thank you! I will try it out in the next days.
UPDATE: I found the option to draw the collision mesh after i debugged the code ;D The reason is an obsolete method error which causes the flags...
Yes, but the collider doesnt match up with the collision mesh. Its hovering like 10 cm over other collision objects. The strange part is that i...
Hey Phong, i hope youre still active in this thread. I have a issue regarding the Compound Shape. I have a complex mesh which has a collider...
Hi guys, Iam stuck at a annoying issue. I dont know if Iam missing something here but the following code dosent work for some reason: public...
I noticed this bug in 2018.3.7b after i upgraded all my projects. I remember that my old Unity 2018.1 installation was fine. Also this problem...
(Using Unity 2018.3 Beta 11) I live in germany and here we seperate numbers with "," instead of ".". Even though i have set my language to English...
I'm curious about the dll support inside the package itself. There is a Editor folder for the editor scripts, a Runtime folder, a Test folder but...
We have 3 projectors. The thing is that we currently rely on the unity stereo output of the 2017 version. If the 2018 version supports stereo too,...
Hey everyone, I am working with a CAVE like system which support stereoscopic rendering. Now i want to implement such features in Unity 2018 and...