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I actually managed to fix it a little and got a pretty good end result that behaves like I wanted, this was mostly by saving the initial Y...
Hello, I'm looking for a little help with an extension: Currently I have third person camera set up using a VirtualCamera with Body - Framing...
Awesome extension!
I think I didnt explain my problem properly, what is happening is that the NavMeshAgent is navigating offmesh links automatically. Example:...
How can I implement NavMesh Links with AIMUnityPathfinding and AIMFollowWaypoints? it seems that the agent is just teleporting across the NavMesh...
Looks great! hope you can finish it get it up in the AssetStore
Just tried it using version 1.3.0 and my actor was still pushing other rigidbodies even when Can Push Dynamic Rigidbodies is set to false and the...
Indeed my animator controllers are set to normal, that is because when you set it to "Animate Physics" the rootmotion movement of an animation can...
Im getting this weird bug with the newest version. It happends whenever I set UseRootMotion = true and my framerate is higher then 60fps (My...