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I have a lot of customization options for my characters in a game, some which are animated hats etc. I'd like them to be animated both in the UI...
I haven't really touched the quality settings, but now I tried to force it on ultra with no other allowed settings, although still no change. :/...
[IMG] [IMG] I have this shadow sprite: [IMG] On my map, which is shown above. Pictures are from the editor. When I try to build it to the same...
It'd be nice if the light2Ds had a separate way to order lights (similar to 3D lights) other than only relying on Sorting Layers. Sorting Layers...
If Unity's 2D (URP) light system is very integrated into a project, how complex would it be to switch it out with this Smart Lighting 2D?
Actually managed to fix this issue, had to learn about render textures in order to grasp how, not sure how performance heavy my solution is....
Ah well, thanks for the heads-up. Guess I'll have to live with unsatisfying graphics until an epiphany strikes the Unity team or someone more...
Yeah I feared I was rearing shader-territory. :P I tried conversing with ChatGPT about this and shaders were suggested, but even with ChatGPT's...
I have a background which is on Sorting Layer 0 (Background), and has order 0. This is an Image/Canvas object folllowing a camera. I have a bunch...
I can move it, but whenever my Addressables are built it will recreate it in the Assets folder so there seems to be no point...
Pretty sure this is a bug from the newest Unity. I also never have seen this bug before, until I just upgraded to 2022.3.3f1, and there's been no...
Ah thank you. I also learnt another valuable lesson when instantiating Light2D objects: Ensure that the GameObject does not have Scale (0, 0, 0)....
Thanks for your response! Although, I didn't have much success with it. :( I am using Unity 2021.3.17f1 at the moment. The debug.log I added here...
Try to look into Animancer, there's a free Lite version. I think the HybridAnimancerComponent might be what you're looking for
Does no one have a genius solution to this or a workaround?
Is it in any way possible to do this? What I want to achieve is to define the freeform shape, intensity, sorting layer, falloffIntensity, color...
This would be an absolutely amazing feature! (First hit on google is this thread :D)
I can't seem to make this field public :(
I am currently working on a Room editor. The Room is a base prefab with scripts and it has a child transform with tiles, which is empty. In my...
I am trying to unpack a prefab variant in editor code. I've been using PrefabUtility.UnpackPrefabInstance() and having it set to only unpack...