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Yes I have indeed! Although my current implementation is still a work in progress, as it's a struggle to get compute shader-based "post effects"...
You are right but just to clarify to other people reading this post, depending on the lighting of the scene sometimes you might actually be able...
Solved it! Writing this for future newcomers who are running into a similar issue. I asked for help on another place and I was pointed toward a...
Hi, the thread title is funky but can't sum it up quite well in a short way there... Also, skip to the bottom of the post for the TLDR if you are...
Should have updated this a long time ago my bad, but I found out the reason a month ago. In the Unity Player settings for your platform, there is...
Very, very, very late reply but for the sake of future people coming on to this thread... Yes, I ditched the humanoid rig structure completely...
Hi Guys, Simple question for those deeply familiar with Unity Shaders. I've been writing shaders for a very long time, however, until recently...
Bump.
UPDATE: So I improved the script provided in the Unity Answers Link from Nesvi, and made it so it's more readable and actually adjustable to...
The question is in the topic name, whenever I enable crunch compression on lightmap textures it doesn't seem to change the size on the disk that...
Because no one here seems to know how to do what I'm asking, I managed through long googling sessions to find a post that basically helps answer...
Thanks for clarifying and sharing a temp fix! I should have updated this post with my own findings here but I found a way around it of course by...
Bump...
Hi, The seemingly simple but annoying issue, in the frame settings that are under Project Settings > Graphics > HDRP Global Settings for the...
The topic name is the question, google shows up references on how to save a Render Texture that is 2D, but I don't see anything that pertains to...
Yeah... saying it's a mess I think is really an understatement. Just felt like Jumanji the whole way through when going through the countless...
Even though I'm likely gonna stick with what now works, I'm inclined now to ask though. What are the lighting macros that I'm supposed to be using?
Yes, you are right, and I realized this right after posting and corrected it. And while that got me part of the way there I still had issues...
Hi Guys, I'm writing a bit of a complex shader that almost sort of matches the standard shader, but it has vertex animation. This is meant to be a...
Hello, long time user here (of unity, not HDRP), and I'm stuck on what seems like a rather simple issue. I've been porting an effect I made in...