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Hi, can i add the capsule collider without adding a Rigidbody component? I don't need it, cause the character starts falling :-/ I tried to...
Ok, thanks for the advice! I cannot upgrade right now - 2 weeks until deadline, so that would stir up things a bit i guess... :) But it's OK, i...
Hmm. Interesting, I'm in Play mode and i get no errors. I mean no, no errors, and still no event callback.
Thanks for the reply! I tried that, but i must have missed something, 'cause i get no callback. Here is what i tried. public void...
Hi, is there an event raised after "SetSlot(recipe); BuildCharacter();" to signal when the character is built? (Like DCA.CharacterCreated...
Thanks, i'll give it a try!
Ok, so i have a way to reprodude it, but i also have a pretty simple solution. :rolleyes: Here are the steps to reproduce it: (tested on 2...
Thanks for the reply! As soon as i'll have the spare time i'll try to create a project that can reproduce the problem. (The other line has some...
Yep, it solved the problem. Great, thank you, i really appreciate your help! :)
The wardrobe in question is part of the o3n Modern Clothing pack, not our making, but as far as i understand it, each wardrobe slot has a...
And sometimes i get this message, this one after deleting a GameObject from the prefab hierarchy. [ATTACH]
And it's not easy to reproduce, with a new scene and a simple prefab it won't work. Something might be with checking out - sometimes i got a...
The Plastic SCM window. Unity 2021.3.1f1, but the same with 2021.2.16f1. And version control 1.15.15 [ATTACH]
I add a GameObject - Plastic window pops up. I move the object in the hierarchy - Plastic window pops up. I modify a component - Plastic window...
When i build a character with high heels, the heel is lifted as expected, but when i change shoes to a flat soled shoe and rebuild character, it...
More than a half year was not enough to answer this question. How embarrassing...