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I'm pretty excited about these new changes. I have been testing the results of the GPU Resident Drawer in my project, which is quite graphically...
Hi @cerestorm, yes, you are right but the host migration is not done with NGO, it is done with the lobby & relay itself. As far as your code goes...
@RikuTheFuffs-U If I understand correctly, the migration of the host in the lobby is done automatically or through...
Hi @CodeSmile , to avoid duplicating it in the main scene
Thanks for reply @RikuTheFuffs-U , EDIT; I was looking on lobby, when actually the host migration is done in relay...
Hii, doing disconnection tests I have the problem that when the client disconnects everything is fine using this test code:...
I was able to fix it by changing CanCommitToTransform (On NetworkTransform) to false and when spawning the player change CommitToTransform to true...
Hii, i'm investigating netcode for gameobjects and doing a test I can't move the client player. When I connect to the server, the "EmptyPrefab"...
Hello Punfish!, thanks for answering. I have been researching about the TargetRpc, but I think that for what I need I don't know if they are...
Hello everyone, I am following a mirror room creation guide in which you create instances for each game with an identifier per instance. I find...
Hello everyone, I am creating a spellbook in my game that each icon has an OnBeginDrag to be able to drag it to the action bar, now I am trying to...
Hi guys, i`m making a game with ships to be able to navigate and go to different areas of the map.I use a simple code to switch the player`s...
Hii, any idea about how disable the stop movement when attack? i want to cancel the cast spell just with "scape" or with the character movement,...
Hi all guys, need some help, when i start the game on local server, i move all my characters at the same time, and this error appears in the...
Hi comunity! i have some problem, i tried to find the solution but for now its imposible for me. I want to unblock my camera when the combat...
public class RPGMotor : MonoBehaviour { public float WalkSpeed = 2.0f; public float RunSpeed = 10.0f; public float StrafeSpeed =...
Hi SparrowsNest! thaks for answering, mmm nop i want to be able to hit the enemy without blocking the camera, when i hit the target automatically...
Hi all! im triying to find where is the way to disable the automatic movement when you start the attack, i mean, my character just move around the...