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Oh, and in case anyone is wondering, I *DID* receive an e-mail that bluntly stated that the TOS freed them from any complaint. I figured y'all...
Response from Mixamo and my reply, proving that they're willing to grease a squeaky wheel but not willing to deal with the basic issue... - - -...
E-MAIL I JUST RECEIVED FROM MIXAMO... From: Mixamo.com Support [mailto:support@mixamo.com] Sent: [REDACTED] Subject: You have credits that are...
Hi Everyone! I've been beating my head against this all day. I've been trying to wrap the UnityPlayerActivity class so that I can get...
Hi All, I've been developing on PC for the past while and finally picked up a Galaxy Tab 3 7" Android device to test on. Shockingly, my 200+...
I don't believe that Unity supports per-facet shading. You'll need to break up the object into multiple mesh objects if you want to apply...
Hi All, I've been working with Unity for a while now, and I've often encountered difficulties when working with specific features of the API....
Problem solved! Hopefully this helps someone else. When switching RuntimeAnimationController objects during execution, layer weights are not...
Thanks - that's pretty much my conclusion. I was hoping that someone had experienced this and had a workaround.
Hi Bryan, Not sure if this helps, but you can adjust the transition period in the "transition" itself - by default this is fairly loose (I think...
Further input - This behavior occurs in the compiled game as well as in the editor. I've also found that making a change to the default controller...
Hi All, I've set up multiple animation controllers to allow my character to hold and use different items. The controllers are all identical...