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Ahh ok... well what is the recommended way to write objective C and have unity access the variables or data ?
I haven't been able to find any info on this. Can someone speak to how we should be approaching using the new gyroscope in iphone 4? Will...
I'm not sure how I could license this, but a bunch of people have asked for it. It's a pretty ugly piece of code, a lot of tweaking to get it...
the thing about the tech is it's wayyyyy too cpu intensive for iPhone.. i wish that wasn't the case but thats currently what I'm looking at....
Hi all I was asked about this twice recently, so I thought I would put it up there. http://spawrks.com/gamedemo/cloudtesting.html...
So someone asked me to explain this script a little better. I'll keep adding until its clear- This script should be attached to a body you wish...
actually one thing just occured to me... do you have a serial number you can post from a receipt of some sort? its a long shot, but you never...
hehe.. notice i didn't ask for it by layer originally...because ignoring by layer isnt the issue. We can always iterate through objects to...
http://www.sparksinthefog.com/wp/grappletest.html this is the next update... Basically there is no current 'next level', its only meant to...
http://www.neogaf.com/forum/showthread.php?s=8afd610e70dd33e75b0a4eb8858b300b&p=10228581#post10228581
helll yeah please keep up the great work- and keep it running so smooth!
I second that modification- collision "layers" would be useful. Or the ability to code something similar to this at LEAST:...
for the future, the dot product of two vectors can very effective determine the "sign" you want of an angle as well. var angleFromForward =...
seriously wanted.
w00t w00t I'd buy it.
no its about persistence, Physics.IgnoreCollision() is great if you want to setup relationships at the start. but what if i want to deal...
Ok really nevermind the ignore collision persistance, as that would only solve some of the issue. (i.e. if you can do that please do!) I REALLY...
what yoggy said is totally sweet, yo! do it! (saved me some headache)
You mean like this? var layerMask = 1 << 8; //layer 8 is Player Layer // This would cast rays only against colliders in layer 8. // But...
So I can do what I want in processing, but if anyone has a GRACEFUL hook for unity (i'm thinking isight info as a matrix of some sort?) I'll...