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Hi. Can we add emission property to this?
Semaphore.WaitForSignal takes the most of cpu time. And i think shadows are the problem. When i disable them i can get 60 fps. But i need it...
No. Im using builtin render engine btw (no urp). Here is profiler screenshot of gpu : [IMG]
So, if cpu is waiting for vsync for too long, there is nothing i can do to solve? I have the same problem btw. Getting 11 fps on low-middle spec...
I used profiler to see whats the reason but i couldnt really figure out. It looks like rendering takes too much time and causes fps drop. Can you...
Hi. I have a ball object with rigidbody. I'm trying to control its movement with joystick (simply rolling the ball on the ground). So i added an...
Hi. I'm new about 3d modeling and i have a performance issue on unity. My game runs a bit slower on mobile and i think it's because of vertex...
Did you manage to fix this error
Hi all. Im beginner about unity and have a problem. I have a plane mesh game object that i use for ground (it has grass material). On top of that...
I did that but still I get the error.
I'm having the same issue. This happened after upgrading to 2019.4
I added admob ads to the project and it gives me this error in logcat (while running the game). Sometimes the game crashes or animations dont work...
I have two animations in the animator and i want to switch between them instantly with c# script. I mean changing current animation (without...
Thanks
Hi. Im trying to make a game using unity and i have a problem with buttons. I want to change button images (normal and highlighted) at runtime...