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Okey. Here we are: http://tedlindstrom.se/2DITAlpha1.unitypackage This is an early alpha so there is still alot of features missing, no...
This was planned in the original roadmap and I started to implement it but then I removed it as I wanted to keep things simple at the beginning. I...
That is great. I am accually wrapping up a beta as we speak. It will be far from perfect and missing out on alot of documentation but atleast you...
Everything is possible in the future but it was nothing that I had previously planned for.
I have been working hard but I still think it's too early for a beta. There is still some matters to take care of but I'll keep updating to let...
I noticed that if I replace "extends UnityPlayerNativeActivity" with extends Activity everything runs fine so I'm guessing that the class that...
Hi, I have followed the steps from: http://devkorea.co.kr/reference/Documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html 1. I...
That sounds great! Hopefully I can have e beta ready after this weekend :)
Hello Extra! That's great to hear. Are you working on a 2D Isometric editor or are you planning to create an 2D isometric game? I am hoping to...
Part 4 - Pathfinding This is how pathfinding will work. When an object is to be added to the set of available objects, each tile will be allowed...
Part 3 - Depthsorting Here is a demostration of depthsorting in action. All objects is sorted using an algorithm following these steps: 1. Find...
Part 2 - Painting terrain [MEDIA] Start with selecting an brush. You can then select the size of the brush. Everything from 1x1 to 20x20 (400...
Hi, I have been working on an Isometric Tile Editor for a while now and I thought it might be interesting for other people who are creating...
Made this today with Unity3D, beat the high score. Enjoy :) http://www.tedlindstrom.se/NyanCat/NyanCat.html
I have an dll in the plugins folder. That dll is depending on a couple of other dlls. Simply adding these dlls to the Plugins folder does not...
Frameworks is most often provided in dlls for windows and dylibs for Mac OS X. Integrating the dlls into Unity is very easy using DLLImport....
Alright, in our case we found a solution.. We have only one 3 CharacterControllers for 100 characters. We we did was to keep the...
when will 4.1 come out? Can you create a temporary hotfix for this?
I need a workaround for this or an ETA for 4.1, badly.. Big company depending on this..