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Yeah saw that one too, but the whole structure is just one big 250+ Player script where you can only move and jump(and that is already clunky). If...
Well you find many character controller tutorials online, but most of them are just one monolithic player script where they handle every...
Thanks that made it clearer for me! Yeah I started to work with the Unity animator statemachine because I'm going to transition between many...
I don't quite get the idea behind your state machine, maybe a bit over my head. What do you think about state machine mecanim?
@KelsoMRK Ahh thank you! But how do I transition between the states from e.g. "Agent"? Say for example the first state that "Agent" is in is the...
Hey everyone, It's a pretty nooby question, but which class do I attach to which gameobject to make this work?
I'm working on a game where I have some characters to choose from and they each behave differently. I followed the Single-Responsibility-Principle...
Thanks for the clarification :)
Ah thanks, always thought I have to seperate the input logic in Update() and the movement logic in fixedUpdate()
I know this thread is old, but I ask anyway. As far as I understand it, I can freely use a character controller and put all my movement logic in...
It's a bit late, but I'm not sure which vector length to get to see if it's greater than 1. A code example would be helpful.