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As I clearly explained in my last post, this line of code: Debug.Log(mapMagicObject.graph.exposed.entries[0].guiName); is actually printing the...
Hi, I'm trying to access an exposed value via script but "mmObject.graph.defaults" mentioned in the Wiki doesn't exist. The value is properly...
I finally solved the problem. To anyone with a similar issue, here is what was happening: It was actually a 2-part problem. Part-1: The...
That's exactly what I was thinking, I'm currently re-importing the project (just in case) and once this is done, I'll try adding this:...
I've obviously researched this before posting here and I have my own experience with Unity & C# scripting, as I mentioned on my first post, I...
Thank you for your reply, that's what I meant with the 3D Physics as well and that's the Layer Collision Matrix I'm changing. Also as you said,...
Thank you for your reply, maybe I'll give it a try but to be honest I don't think it's a bug in Unity. Most probably I'm missing something, a...
Hi all and thank you for your time. For 2 days now, Unity engine has decided to test my patience in the worst possible way. In my scene, I have...
I don't have to, the empty GameObjects are 100% inside the walkable area. It's a randomly generated terrain and I use the height to get the random...
Thank you for your reply, I'm sorry I forgot to mention that the same problem also occurs when I build the game and play it on my PC. So it can't...
Greetings to all the amazing people here, keeping this asset alive! I'm encountering a very strange issue and I need your help. I'm developing a...