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Possibly the coolest way to achieve this is with interpolation. Just reading through a tutorial now, this may be of interest, regarding the...
Currently researching and learning how to (hopefully) make a moving platform game ... the platform's movement is on a mostly linear direction...
cheers for the intelligent and informed replies. cool video btw, even though it's a different game engine, the potential for new and engaging...
possibly the issue regarding deformable geometry, and realtime rebuilding of the optimised mesh collider, is what could be addressed, if this...
cheers for the interesting article link. searching for links on how users have achieved this with Unity, usually shows that coding, addressing...
This is hopefully the most correct forum to post this request. Title pretty much sums it up, although to make things easier or more achievable,...
Actually with the wisdom of hindsight, this question would have been much better placed on the Cloud Build forum area.
Keen to try out a couple of gameplay elements on a very simple early build of a game-in-development. Reading the information at this page:...
cheers for the valuable information. very satisfying to find a solution so very simple. change the "material" reference to plural "materials" and...
Hi Devs, After some research today, i found that when a material[] array variable is declared and instantiated, a copy of the material array is...
cheers. as it happens the issue is that the exported .fbx file from Blender has reference to shape key animation and so it requires a different...
yes, blend shapes with morph targets. the resulting animated object (fbx) imports to Unity with an associated Skinned Mesh Renderer component....
Thank you, i must say cheers for mentioning BakeMesh, that is so directly applicable, used for getting a snapshot of a SkinnedMeshRenderer's mesh....
Hi all, long time reader, first time poster ... I'm trying to update the MeshCollider of a simple animated cube where a single edge moves towards...
trying to update the mesh collider, using Unity version 2017.4.15f1. the indicated scripting is not working for me, although my coding might be...