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In my case number of particle positions read from the gbuffer changes constantly. So when other particles fill the particleid numbers, ones that...
I use gbuffer to move particles with each spawning their own secondary particles using GPU events. When there are multiple systems spawning their...
There seems to be difference with how Emissive Intensity affects brightness when using default HDRP lit shader but rendered using GPUI.
Hi, I was tinkering with this to make it work with VFX graph and create animated effects without GPU readbacks. Seems doable but not sure how to...
Thank you so much! This was one of the bigger issues with hdrp bugging me for a while