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Hi, I have just started exploring on animation rigging and also relatively new to animation layers. I have imported the samples for animation...
Ok. Thank you for the answers! Appreciate it :)
Thank you for the reply! 4GBs of vram might be enough for medium-sized scenes, and what about bigger scenes? What is the range of vram that we are...
Hi @kristijonas_unity i'm currently deciding on which laptop to buy that will meet the requirements for gpu lightmapper. Whether to go with one...
Hi @celeronpm, may i know if this issue still persist for you? It is very concerning as i'm currently deciding on which laptop to buy that will...
@StaggartCreations Thanks for the info!
Hi, may i ask if the grass bending feature works for WebGL? (ie does it use geometry shader / compute shader to achieve the feature?) I'm looking...
ok i've made the following edit to the first item in the file Text_BasicStyleTags.uxml which is part of the UI Toolkit Sample. <ui:UXML...
Thanks for the reply! yes i've tried that too but still no luck. I've even did a simple script to set the outline in C# Label txt =...
Hi, may i know how to get outline working? this is what i have on my uxml file <ui:Label text="Settings" display-tooltip-when-elided="true"...
Ah i totally missed out looking at the Timeline api, and i was struggling to make sense of the code that i linked previously while only looking at...
oh wait, i'm stuck yet again, i tried to use AnimationUtility to get the clips from a gameobject, but the clips count is 0. AnimationClip[] clips...
Thank you for the reply @seant_unity ! i am indeed already using Clips as you suggested in #2. I've actually managed to come up with a method...
Hi, i'm trying to use timeline as a beatmap editor for a rhythm game like Osu!. It involves having hundreds of beat graphics, that will be...
Hi, i'd like to do a game similar to osu, and i will need to place the beats at specific timing of the music. For those not familiar with osu can...
Hi! i am looking for a solution to a similar problem but for a 2d sprite. But the sprite renderer only takes in 1 material? What i wish to achieve...
Hi @quinng did you manage to find a solution to this? i am trying to find out how to render the same sprite a second time with a slightly...
Ah nice that you found fix! thank you for sharing~
Hi, I am trying to implement a bump distortion shader, similar to the Fx/Glass/Stained Bump Distort, but using RenderTexture instead of GrabPass,...
Hi, do u manage to solve this issue? i've run into this same thing lately. Saw this post describing the reason behind this behavior...