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Used 1.1.7 still has the same issue, var asyncLoad = Addressables.LoadSceneAsync(sceneName,UnityEngine.SceneManagement.LoadSceneMode.Additive); I...
I fixed it by manually using the LoadAsyncInPlayMode and appending the Application.dataPath, during fast mode in the editor, to prevent any...
The scene would appear in the hierachy, but nothing in the scene
I realized that that the LoadSceneAsyncInPlay Mode requires Application.dataPath, if not it will not load succesfully, hence the black screen. So...
[ATTACH] Could it be tied to this?
I'm having the same problem, only within FAST_MODE, VIRTUAL_MODE is fine