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Nope, idk about future version of Unity but for now, I just accepted it and abandoned the effect I was trying to achieve
I have found the same to be true with my experimentation. The same can be done with shadergraph + render objects feature. A feature pass for the...
Update: apparently this is a problem because the player/game view's HDR's color buffer precision is 32 bits. In 2022.2.0a9 and above lets you...
How can I do that, do you mean modify URP code? I've tried changing the render pass event of the SSAO and Render Objects to AfterTransparent if...
When I enabled SSAO or SSS, it ignores any objects that only show up through Render Objects (Experimental). In this scene, the cube's layer is...
When using any render features like SSAO and SSS, Render Objects (Experimental) doesn't write to the depth texture as evident with effects like...
[ATTACH] In this screenshot, you can see multiple low opacity objects in the same position with HDR on. Notice how there's strange-looking banding...
I do not know how I didn't notice that before. This solved the shadow cascade issue for me! tysm :)
In the URP Render setting there is an option to enable Opaque Texture and Depth Texture. Opaque Texture seems to work as you would expect it to,...
Render Objects (Experimental) write depth option doesn't work like it regularly does with SSAO, SSS, or Decal Render features enabled. Normally...
Thanks! the custom function code supports Box Projection but not Probe Blending. I tried to look into URP's shaders to maybe implement my own...
The Render Objects (Experimental) feature seems to only write to the depth buffer, not camera depth texture. Is there any way I can modify or make...
If a material writes to a depth at any point in a rendering feature it updates the depth texture for Ztest purposes only. The depth texture used...
When Probe blending is enabled in the URP asset, the Reflection Probe Node when used in a Shadergraph shader doesn't support blend distance...
Unity - Manual: Shadow troubleshooting (unity3d.com) I'm experiencing the same issue in my URP project. Here in Unity's manual it shows a...
Yes, I can. In the URP renderer use the filtering settings to remove that layer from rendering. Then add a render objects feature that overrides a...
These two are great suggestions and I have tried both. Unfortunately, I still have not found a resolution :(. I'll be sure to post here if I find...
All these tips are great however I think this one is just an issue with the Game View render. You can see the issue more clearly illustrated in my...
Since I have HDR checked, RGBA values should be using floating points instead of 8bit values. This should result in multiple low opacity objects...