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Thanks JTPrime. I've been having the same issue since upgrading to 2018.3 (and later) and was really struggling to identify the cause. The...
This might make more sense with a bit of background. Working on adding AI cars to my driving game, where I have road gameobjects on a terrain. I...
Hi, Just gave the latest version of this a quick test, running my project on Unity 2017.3 It seemed to record video nice enough, but I noticed a...
Nested prefabs please!
Just wondered if anyone is still using this asset, and if it works ok in Unity 2017? Doesn't seem to be supported anymore, the develop website...
Hi Arkhivrag I've been using your Mesh Materializer tool with my terrain, and the results are great. Would this shader give the same visual...
Thanks Arkhivrag.
Just to follow, I've checked and realised I get the same stripe effect on my original scene with just one terrain (I just never noticed as that...
Hi, I'm now trying to use the tool on multiple unity terrains (just a 2x2 grid). It all seems to work fine, except that i'm getting a weird...
Hi. thanks, i removed the asset, cleared the cache and re-imported. It cleared the errors i was getting, I guess i must have been stuck with some...
Also also (apologies for all the messages) but regarding the initial shader error, i do get the same errors with the 'Standard (Specular Setup)'...
Hi. I'm not really sure what you mean. Are you saying I just have some old obsolete files in my project? Do I just need to remove and...
That's a shame for you, but glad you're working on it! :) Thanks for the quick reply!
Hi, Amazing asset. However, I keep getting the following error: Shader error in 'VacuumShaders/Vertex Color/Standard': invalid subscript 'boxMax'...
I know @dannyd seems to have answered this particular issue, but I had my own thread with similar issues with building that has been locked for...
I've been away for a few days, come back and saw all the replies and hoped for a solution...still, at least we can all suffer together! :)
Hi, I'm new to cloud build, and not a particular expert in unity or source control either, so maybe (probably,hopefully) i'm doing something...