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Hey Brett, We've been using Cruncher a lot and it works great, the primary issue we're running into is that our team uses both windows and osx....
Hi SRH, I was wondering if your glow package was flash compatible, I noticed a couple of DLLs. One looked to be editor tools, but is the other...
Hi slice3d, We just snagged a copy of your highlighting system, and we're liking it so far. One missing feature, or at least I can't find it, is...
Sorry, to be more clear (since I see you already support Unlit Texture Transparent). I'm interested in an unlit shader with a color/alpha...
Hi @Ippokratis, Batching tools looks cool, I was wondering if you had any plans to expand the range of shaders supported? Specifically, I'd be...
@Schubkraft, as of this morning running osx 10.8.5 and building with unity 4.2.1 I'm still not seeing AA in osx web player builds on a current...
Hey @bibbinator, Cruncher looks like a pretty awesome tool, we're considering picking it up for our pipeline but there doesn't seem to be a lot...
Hey Bertrand, TTFText looks awesome! I was testing out the lite version, but when I switch on "Try Pro Features" and try to make changes to the...
This was super helpful, thanks for posting your findings! Cheers, Eric
Awesome, very excited to hear it! So will the farseer physics generation be more decoupled from rage spline in the next release?
Hey MaDDoX, You've mentioned in the past that you were able to get Rage tools running in a Flash build, but it doesn't seem to compile for me...