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I changed from Unity to threejs a few months ago, I am glad I didnt wait for Unity. It is amazing the work they are doing but its going to take...
Thanks @Logic_Bomb! I am getting great speeds with asm.js on iOS Safari (7 seconds) and OK speeds on Android Chrome (15 seconds on Galaxy Note...
I have been doing a lot of testing, to cut speed down as much as possible. I have spent months on optimising and improving speeds. Today I...
Thank you JJJohan, he managed to save the day. Got it working, just needed to make sure the proper content-encoding was working. @metaphysics...
Thank you JJJohan, I added that to the web.config still having the same compile issue. Thanks for your help.
Thank you JJJohan, I will try to do that. Compression is not disabled I am using Brotli for the builds and have added content-encoding heading in...
Hello all, I managed to fix the mime type issue, just needed to add the correct mime type to the mime.types. However, I can’t seem to figure out...
Hi Irwit, I dynamically load almost all my assets, images, animations, video and audio. We have created a file system to quickly retrieve...
Thanks Kognito! Unfortunately that didn't work :/. Will keep testing and doing more research.
5mb? Something is not right. Try removing some of the modules. The smallest I have built of my full project is 4.5mb.
You're a legend thanks De-Panther! I didn't know asm.js worked on explorer. I had a client call me up wondering why it was so buggy he told me...
Hello all, I have tried to find information in the forums, but haven't had any success. I have implemented webasm streaming and keep getting this...
Hello all, I have recently upgraded to 2018.3, which is awesome a lot of new features and improvements. I build both asm.js and webasm builds....
Great plugin to use: https://assetstore.unity.com/packages/tools/video/youtube-video-player-youtube-api-v3-29704 However, there is a 4-5 second...
750mb is A LOT for a WebGL App. I would first test uploading and downloading highly compressed images before assuming there is a bug with the WWW...
There are many different ways to improve loading times of applications. From removing plugins, reduce texture sizes and not using too many fonts....
Hello all, I know this might be a silly question, however, I need to answer this before I begin redesigning a complex system that utilises webGL...
So I managed to decrease loading time by about 27% with Brotli compression level 4. Chrome is really slow compared to Firefox. Galaxy Note 9:...
This is a fantastic thread! Would have saved me a lot of time! I have found Brotli compression 4 or 5 to offer the most optimal speed. (using...
Hi De-Panther, Thank you for the insight. I have tested building on the latest version of 2019.1 it went from 27 seconds on Galaxy Note 9 to 22...