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Thanks friend! It really helps and thanks for noting that its technically not constructed yet. I woulda been bashing my head if there were errors...
This answer is actually quite intriguing, also I didn't know that a class could be used like a variable for example a List<>. But it does also...
Oh man thank you for this response, I was worried I couldn't just translate it 1:1 but it appears the truth is pretty clear now, and you are right...
I was avoiding this only because there are a lot of temporary instances I'd have to manually track to do this but you might be right in terms of...
Apologies for the convoluted explanation, the topic is quite confusing it took me a few hours to even see what the code was trying to do....
Howdy! Currently I've been doing some translation of code from an old engine known as Blitz3D to Unity C# and I came across an issue regarding...