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Yes ! Using an existing road type in the road network, it's now working ! Thanks for your help :)
No, it's not working :/ It was working only when I manually select the road in the road network inspector and then i call SideObjectSetActive in...
I was meaning on the at runtime generated road object. When I created the road at runtime, I can go on road network and activates/desactivates...
1. Yes "Default active state for each marker" is "on" on each side object, I use the included sides objects only like Path Left v2 etc, not custom...
Thanks for your fast answer! The road network object already exists in the scene with all presets configured. I first tried this : SideObject...
Hi everyone ! I would like to know how I can add sides objects to my roads at runtime ? I use roadNetwork.GetSideObjectByName to get the...
Hi everybody, I’m asking for your help today because I have a problem with my game about rendering the terrain at night. I tried several...
Up, please
Hello, In the HUD of my game I use several sprites, the images are imported in good quality but when they are in game they are pixelated. The...
Hello, I’m doing this post today because I’m having a problem with a canvas in world space. It is totally impossible for me to interact on the...
Good morning to all, Being a beginner in the use of AssetBundle, i allow myself to ask for your help regarding the use of AssetBundle.Unload. I...
I also have the problem on the gun (and sky on the screen) :/ [IMG]
This problem finally isn't fixed. I got the same problem without reason.. When i build my game i only have this logs:
I up the subject, the problem is really disturbing and after many tests I don't find how to solve it
Hi everybody, I contact you today because I encounter this graphical pronlem on the build version of my game. Problem that I don't encounter in...
I have found the problem! It is because of a gameobject in the scene
The character is freezed by script during 2-3 sec and when its unfreeze, the character fall. it always happen in build version only. Doesn't...
Yes, i get it finally, Thank you!
Hi everybody, I got a problem in my game. The player falls into the ground in the build version but not in the editor. I take the time to load...
Thanks! But I don't really see how to do this, how i can return the value directly ? Like the CreateObject function : int CreateObject() { //...