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Ok, problem solved, apparently it can't be done with blend tree. Only idle movement is a blend tree, walking animations had to be separated and...
Ok, I've checked that with this: if(Input.GetAxisRaw("Horizontal") == 0f && Input.GetAxisRaw("Vertical") == 0f) { if(pos ==...
So I've been working on this movement system based on grid. You can find similar system in games like Tibia or old pokemon. Basically your...